Get in Line just published our half presentations on the net. Take a look at our progress thus far, learn about our challenges to come and catch a sneak peak of our prototype at work!
PART 1:
PART 2:
Get in Line just published our half presentations on the net. Take a look at our progress thus far, learn about our challenges to come and catch a sneak peak of our prototype at work!
PART 1:
PART 2:
Get in Line just finished their teaser trailer, in hopes to generate some buzz before the big BVW show in a couple of months!
Check it out!
Click below to see photos from the Get in Line Team’s Charette!
The team has mapped out a timeline for the BVW Queue Line, taking a long time to consider interest curves and games versus interstitial. Currently, the experience is two hours long - no small task!
Currently, the timeline consists of activities (non-point generating), games (point generated), story-driven animations, video interstital (documentaries, past BVW worlds, etc) and animated instruction screens.
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The team has mapped out a timeline for the BVW Queue Line, taking a long time to consider interest curves and games versus interstitial. Currently, the experience is two hours long - no small task!
Currently, the timeline consists of activities (non-point generating), games (point generated), story-driven animations, video interstital (documentaries, past BVW worlds, etc) and animated instruction screens.
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